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#Battle group 2 game install
You will need at least 900 MB of free disk space to install Battle Group 2.īattle Group 2 will run on PC system with Windows XP / Vista / 7 / 8 and upwards.Īdditionally it has Mac and Linux versions. Battle Group 2 system requirements state that you will need at least 2 GB of RAM. The cheapest graphics card you can play it on is an NVIDIA GeForce 7200 GS. Can be purchased multiple times.To play Battle Group 2 you will need a minimum CPU equivalent to an Intel Pentium 4 4.00GHz. All infantry restore 50% of their max health over 20 seconds. Vehicles can capture territory while active.įatherland (5 CP) - Instantly gain 1000 Manpower. Tanks can use defensive smoke dischargers.īlitzkrieg (5 CP) - Active ability increasing all units move speed and accuracy temporarily. Tank must have at least one vehicle kill to advance above level 3, and at least three kills to reach level 5.Īrmored Warfare (3 CP) - Increase tank forward vision arc and tank traverse speed. Costs Manpower to activate.Įlite Sniper Aces (2 CP) - Sniper experience level cap increased from 3 to 5.Įlite Tank Aces (1 CP) - Tank experience level cap increased from 3 to 5. High Command (4 CP) - Increase Fuel and Munitions income by 50% temporarily. Veteran Sergeants (1 CP) - All units slowly gain experience over time.ĮNIGMA (2 CP) - Global active cooldowns reduced by 50%. Titan of Industry (5 CP) - Increase income of all resources. War Logistics (5 CP) - Increase population cap by +20. M7 Priest (5 CP) - Call-in M7 Priest 105mm self-propelled artillery vehicle. Long Tom (4 CP) - Call-in Long Tom heavy howitzer 155mm gun, towed by truck. Rangers (3 CP) - Strong recon infantry in a large squad, with Bazookas. increase accuracy and rate of fire when shooting from cover at enemies in enfilade (target in cover but flanked)

Maneuver Team (2 CP) - Improve infantry received accuracy while moving. Time on Target Strike (3 CP) - Artillery strike where many shells land in quick succession. Increase infantry attack range and rate of fire when in heavy cover. And, which could be used to spend CP even before you have chosen a doctrine.įire Team (1 CP) - Increase infantry defensive bonus from heavy cover. These are features you will always be able to spend CP to acquire, regardless of which doctrine you choose. What if each faction had a non-doctrinal CP unlock tree- a third tree on the left side of your doctrinal tree of CP unlocks. I think it is possible to change AEC AA to AEC Mk I armored car with 2 upgrades costing 75 ammo attached to it Mk III: QF 75 mm gun or two Oerlikon 20 mm cannon infanrty sprint out of combat, deal 20% more damage, and cannot retreat.call in a AEC Armoured Car armed with two 20mm autocannons.
#Battle group 2 game upgrade
can be upgrade with bren guns or Bazookas.6 model squad armed with Enfield rilfes.can booby trap decrewed weapon teams and capture points.Call in a commando Jeep armed Vicker MG.call in a 3cp SdKfz 251 "Stuka zu Fuß" Half-trackįocus: early game Rush and disruption tactics.can be upgrade to a Puma with 50mm cannon equivalent to panzer 3 cannon cost 80 munitionsģ) 3cp SdKfz 251 "Stuka zu Fuß" Half-track.Calls in a single Sdkfz 234 Armored Car armed with 20mm autocannon.calls a off map barrage smoke for the cost of muntions.the German equivalent the british heavy mortar.can be upgrade with Medic adds a medic to squad heals infantry out of combat.4 model squad 1 officer with 3 bodyguards.Volksgrenadiers gain access to non-scoped G43.Cost 60 munitions each squad must be upgrade individually.Infantry gain 20% damage reduction, but can't retreat.

